It retains its alignment, personality, allegiances, and broad plan of action. The target's game statistics are replaced by the statistics of the chosen beast. The new form can be any beast whose challenge rating is 4 or lower, and equal to or less than the target's CR or character level. The transformation lasts for the duration, or until the target drops to 0 hit points. If they fail, they can repeat the save at the end of each of their turns, ending the spell on a success. An unwilling creature can make a Charisma saving throw to resist the effect. The spell has no effect on a creature with 0 hit points. You gesture at a creature you can see within range, magically molding them into a new form. When you cast this spell using a spell slot of 6th level or higher, the spell's duration increases to 24 hours. When you cast this spell using a spell slot of 4th level or higher, the spell's duration increases to 8 hours. Additionally, its attacks deal 1d6 bonus damage, and it has advantage on attack rolls against any creature you have attacked since the start of your last turn. While you are within 120 feet of one another, you and the beast can communicate telepathically and the beast can add your proficiency bonus to its ability checks. You can use your action to use its senses instead of your own for one round. You establish a telepathic bond with a friendly beast within range.
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